Roteley's Lesser Shatterwave
(Evocation)

Range:  1 foot per level
Components:  V, S
Duration:  Instantaneous
Casting Time:  5
Area of Effect:  5-foot diameter, 21/2-foot long cylindrical wave
Saving Throw:  Negates

This spell creates a wave of force a short distance from the caster's hand which follows a cylindrical path away from the caster. The wave starts within the stated range and then moves away within the full area of effect. This wave of force has an effect similar to a shatter spell. All glass, ceramic, bone, or other fragile material touched by the wave must save versus normal blow or be cracked, shattered, and ruined. Magical items have a +5 on their saving throw. The wave can be stopped by large, heavy objects that block most of the wave, such as a stone wall, iron chest, oak door (though the door may crack), etc. The wave has limited offensive power against creatures with hard parts (skeletons). The wave will do 1d2 points of damage, plus one hit point per four levels of the caster, rounded up, as well as stun for a like number of tenths of a round. Skeletons and similar creatures take 1d4 points of damage plus 1 HP per 2 levels, as well as full stunning effects. The wave itself is visible as an orange-red convex disk. Example: a 10th-level wizard casts this spell. The wave would appear within 10 feet of his hand and proceed to travel out on a 25-foot long path, 5 feet wide. An orc within this path would take 1d2+3 points of damage, as well as get stunned for a like number of tenths of a round.

